
° SUMS.EXE ° version 3.0, June 2003;
° BellCurveGenerator.EXE ° version 10.1, September 16, 2003;
° Pick332.EXE ° version 2.0, December 9, 2004;
A most comprehensive pick 3 lottery software package.
1. Introductory Notes To Lottery Strategies, Filtering And Number Grouping
This article is the result of hotlinking (hot-linking is an Internet phenomenon). So, I landed in a lottery message board named Lottery Post. Visitors to my web site had difficulties downloading my freeware. One problem caught my attention. My web server had become extremely busy issuing 'file not found' errors. One poster at LotteryPost.com had had the bad idea of linking to one of my graphics files in his signature. If thousands of netizens would hotlink, even the yahoos.com and microsofts.com of the world could be brought down!
I followed the hot-linking referrers and arrived in a lottery post thread dealing with lottery systems and strategies. One poster raised the idea of my posting there. One poster made a reference to the spirit of the season. It was Christmas of 2003. And so I posted a few of my own remarks on the concept of lottery strategizing (creating lottery or lotto strategies).
I was the very first lottery software developer to use the term strategy to describe a set of filter values in my lottery software. People now give the term a broader meaning. Any method of picking lottery numbers is a lottery strategy. I also was the first lottery analyst to use the term filter or filtering in lotto/lottery.
Years after I introduced the strategy and filtering, most other lotto software developers started to use the word “filters” in their software/systems. They consider as filters: odd/even numbers, low/high numbers, in addition to sum-totals. These are NOT lotto filters, and that's NOT lottery filtering. It's simply a way of grouping lotto numbers. There is a fixed group of even lotto numbers. The number of combinations in the group stays always the same. It's a large number. Grouping the lotto numbers by odd/even and/or low/high leads to an impractical number of lotto combinations to play. You can find various formulas I coined at this web site. (Read: "Software and formulae to calculate lotto odds using the hypergeometric distribution probability". Not to mention that the large fixed groups of odd/even, etc. lotto numbers are very STREAKY! A player (or groups of lottery players) could easily spend 100 million to win one million!
The Lottery Post thread I landed in dealt with the pick-3 sums as the pivot of a lottery strategy. There is a huge effort invested in the sum as a strategy! I got tired just reading a few posts. I asked myself: “Self, why so much effort? Does it work better than purely random selection?”
At least, using my freeware SUMS.EXE could diminish the effort. The tiny-in-size program covers a huge territory — just about every lottery game, including the Powerball. Among other features, the program calculates the sum-totals of the draws in a lottery draw file. I did it for the pick-3 draw file in Pennsylvania lottery. Here is a fragment:
The last column represents the root sums or Fadic addition. That is, the regular sum-totals are reduced to single-digit numbers by adding the digits. For example, a regular sum-total like 97 is further operated on: 9 + 7 = 16; 1 + 6 = 7; the root sum of 97 is 7. The fadic addition feature is present in the latest version of the utility functions (Util*.EXE) in my lottery freeware. Note that 13 and 14 have the highest representation combination-wise. Each sum-total consists of 75 pick-3 straight numbers. Lottery players consider the sum-total to be a lottery lotto filter. In fact, it is not. This is what I call 'grouping of numbers'. The 75 combinations adding up to 13 represent a group of pick-3 straight combinations. The group never changes. Other types of grouping are based on even/odd numbers, high/low numbers, etc. A particular group remains always the same.
4 5 9 18 9
8 8 7 23 5
2 9 5 16 7
0 3 3 6 6
1 4 4 9 9
9 4 7 20 2
7 4 5 16 7
4 7 7 18 9
9 0 7 16 7
3 1 3 7 7
4 0 9 13 4
3 7 4 14 5
2 5 8 15 6

2. LotWon Pick-3 Software And Low/High, Odd/Even Digits
I have such low regards for grouping the lottery numbers or digits by sums, low/high, odd/even! Nevertheless, my pick-3 freeware offers the users the option to work with grouping the pick 3 digits. The 7th statistical report, W3.7 is the representation of grouping the pick-3 lottery digits by low/high, odd/even.
• Regarding the low/high grouping: 1 represents the low digits: 0, 1, 2, 3, 4; 2 represents the high digits: 5, 6, 7, 8, 9.
A string like 121 represents a pick-3 drawing consisting of low-high-low; e.g. 2-7-4.
• Regarding the odd/even grouping: 1 represents the odd digits: 1, 3, 5, 7, 9; 2 represents the even digits: 0, 2, 4, 6, 8.
A string like 212 represents a pick-3 drawing consisting of even-odd-even; e.g. 4-3-8.
My pick-3 freeware has a huge advantage over all other lottery programs that rely on grouping the lottery numbers. Pick332.EXE offers strategy checking; it shows when a particular strategy hit in the past, and also the skips of the hits. It is a tremendous visual help for the lottery player.
LotWon pick-3 lottery software can generate every possible pick-3 combination based on a particular digit grouping. For example, a 121 grouping for low/high will generate all 125 pick-3 combinations; a 211 grouping for odd/even will generate all 125 pick-3 straight combinations. How about combining the two groupings? A grouping such as 121212 represents low-high-low & even-odd-even. SuperPower will generate 27 pick 3 straight combinations for that digit grouping.
The all-low-all-odd digit setting (111-111) always generates 8 straight pick-3 combinations. There are exactly two digits satisfying the condition: 1 and 3. Two to the power of three equals eight. 111, 113, … 331, 333.
The all-high-all-even digit setting (222-222) always generates 8 straight pick-3 combinations. There are exactly two digits satisfying the condition: 6 and 8. Two to the power of three equals eight. 666, 668, … 886, 888.
The digit setting 111-111 hit 12 times in 1000 pick3 drawings. But the digit setting 222-222 hit 7 times in 1000 pick3 drawings. No further reduction is possible in this so-called lottery strategy. A TRUE lottery strategy must be put in place to achieve further reduction in the amount of tickets to play. One quick Saliusian strategy is on the same page with the odd/even and high/low groupings: the INCREASE/DECREASE filters. They are true lottery filters, because they are dependent on the results (draws) file. You'll notice that, most of the time, the 111111 setting is accompanied by a 111 setting (all 3 digits decrease). The 222222 setting is accompanied by a 222 setting (all 3 digits increase) in a majority of the situations. Also, there are the skips. That is, there are gaps between the winning situations of the 111111 or 222222 settings.
• Note: The strategy checking for odd-even, low-high, increase-decrease is disabled in my free pick-332 lottery software. Sometimes we have to fight piracy by mean…means. Please read Section III.
Grouping of lotto numbers or lottery digits is never sufficient. You can never reach efficient results by implementing just one or two number-grouping restrictions. Also, applying the sum-total as a restriction never leads to zero combinations. It's always 75 combinations, if a sum-total equal to 13 is imposed as a restrictive condition (a false lottery filter). Further filtering is required; true lottery filtering is needed. The good news is there are free tools out there to truly improve lottery filtering. My FTP download site is a goldmine of lotto and lottery freeware. Download absolutely everything for free, no strings attached!

3. Lotto 5, 6 Software And Low/High, Odd/Even Numbers, Plus Skipping Some numbers regarding the even/odd-high/low grouping for a lotto 5/39 game. The formulas on the oddslotto.html page do NOT apply to this type of my lottery software. Those formulae applied to lotto combinations regardless of order or position. The formula for a case such as: all-even AND all-high summed-up ALL positional cases of a lotto combination. In the case of this type of lotto software, each odd-even AND low-high case is treated independently. Thus, high-high-high+even-even-even is different from high-even-high+even-high-even.
The lottery software that accomplishes the feats above is not freeware. Look at some reasons why you won't get such software for free. There are lottery bandits out there, especially in cyber space. They call themselves lotto software developers or lottery systems developers. Actually, they do nothing but two despicable acts. The “systems authors” attempt to rip people off their hard-earned money. The “developers” exploit people's intense hope of striking it rich via winning the lottery. The second bad thing they do: The “systems authors” attempt to pirate my software and systems and/or steal my ideas. I received information that the pick-3 odd/even/high/low strategy I presented above was already pirated. The W3.7 report in my free pick-3 software became a pencil-and-paper strategy sold for an outrageous fee! I heard that at least one “developer” simply pirated the W3.7 reporting. For a high price, the users have to do the hard work manually — and without strategy checking! I wrote about one of those “lottery systems authors” at this website. "Martingale Pick-3, Anyone? Flawed Lottery Systems by Steve Player". If I had released the free pick-4 lottery software, you would find pirated lottery pick-4 systems based on the odd/even/high/low strategy I presented above. Should I release as freeware the odd/even/high/low reporting software for the lotto-5 or lotto-6 games — more pirated lotto systems would invade cyber space. Lotto or lottery strategies independent from data (results, history) files are the easiest to pirate. And, of course, the pirates do not work for free! I must be more cautious how I handle my intellectual property.
NB: I did release pick-4 software big time! Download the integrated pick-4 lottery software package PICK432.exe. BRRRRRRRRRRRAHAHAHAHAHA!!1!!
The pick-3 grouping of digits has a counterpart in lotto software. The lotto numbers can be grouped by such criteria as low/high, odd/even, increase/decrease. Here are exemplifying reports. * LOTTO-5 Low/High, Odd/Even Report
File: C:\LOTTERY\LOTTO5\PA-5; Date: 07-28-2005
Draws Analyzed: 100
----------------------------------------------------------------------
Line L/H L/H L/H L/H L/H O/E O/E O/E O/E O/E
no 1 2 3 4 5 1 2 3 4 5
----------------------------------------------------------------------
1 means LOW = 1 to 19 1 means ODD = 1 3 5 etc.
----------------------------------------------------------------------
2 means HIGH = 20 to 39 2 means EVEN = 2 4 6 etc.
----------------------------------------------------------------------
1 1 1 2 2 2 1 2 1 2 1
2 1 2 2 2 2 2 2 2 2 2
3 1 1 2 2 2 1 2 1 1 2
4 1 1 2 2 2 1 2 2 1 1
5 1 1 1 2 2 1 1 1 1 1Interesting fact. The lotto number in the first position is LOW (1), virtually in every drawing. The lotto number in the last position is HIGH (2), virtually in every drawing. The lotto number in the second position is LOW (1) in the vast majority of the drawings. The lotto number in the second-to-last position is HIGH (2) in the vast majority of the drawings. That leaves one lotto-5 number to hustle with (or two middle numbers in the lotto-6 game). * LOTTO-5 Increase/Decrease Report
File: C:\LOTTERY\LOTTO5\PA-5; Date: 07-28-2005
Draws Analyzed: 100
----------------------------------------------------------------------
Line D r a w i n g D/I D/I D/I D/I D/I
no 1 2 3 4 5
----------------------------------------------------------------------
1 = DECREASE or EQUAL TO
----------------------------------------------------------------------
2 = INCREASE from previous draw
----------------------------------------------------------------------
1 1 6 21 38 39 1 1 1 2 2
2 4 20 32 36 38 1 2 2 2 2
3 11 18 25 27 32 2 2 2 2 1
4 9 14 20 25 39 2 2 2 2 2
5 3 7 17 23 31 2 1 1 1 1The Increase/Decrease lotto setting is actually a true lotto filter. The filter is data file dependent. * LOTTO-5 Skipping Report by Draw
File: C:\LOTTERY\LOTTO5\PA-5; Date: 07-28-2005
----------------------------------------------------------------------
Line Any Any Any Any Any POT Pos Pos Pos Pos Pos COL
no 1 2 3 4 5 1 2 3 4 5
----------------------------------------------------------------------
Med. 5 4 5 3 5 14 9 19 19 14 7 48
----------------------------------------------------------------------
Avg. 6 6 6 6 7 15 16 50 43 55 28 124
----------------------------------------------------------------------
StDv. 7 8 7 8 9 9 32 147 113 292 108 333
----------------------------------------------------------------------
1 7+ 5+ 14+ 0- 2- 14- 7+ 5- 14- 101+ 2- 101-
2 4+ 1- 0 16+ 10- 16+ 4- 45+ 118+ 38+ 10- 118+
3 3 8- 0- 9- 14+ 14- 15+ 8- 39+ 9- 29+ 39-
4 3 10+ 9+ 19+ 3- 19+ 3- 11+ 9+ 40+ 3- 40-
5 3- 4- 0- 0- 12+ 12- 5- 4- 0- 0- 57+ 57+The skips are true lotto/lottery filters. Any represent the skips regardless of position, while Pos reflect the skips by position (vertically; somehow like in MDIEditor and Lotto WE).
The setting all-low AND all-odd numbers always generates 252 lotto 5/39 combinations.
The setting all-high AND all-even numbers always generates 252 lotto 5/39 combinations.
The setting all-low AND all-even numbers always generates 126 lotto 5/39 combinations.
The setting all-high AND all-odd numbers always generates 252 lotto 5/39 combinations.
The setting low-high-low-high-low AND even-odd-even-odd-even (12121+21212) generates NO lotto 5/39 combinations.
The setting high-low-high-low-high AND odd-even-odd-even-odd (21212+12121) generates NO lotto 5/39 combinations.

4. True Lottery Filters And Filtering To Create The Best Lotto, Lottery Strategies And Systems
The true lottery filtering is as implemented in my lotto software (a large part being offered as freeware). The filters yield groups of combinations that vary from draw to drawing. Tight filters yield sometimes no combinations at all. That's the fundamental test of a filter. If a restriction does not lead, under some circumstances, to zero combinations — the restricting condition is not a filter.
You can improve your results by using SUMS.EXE with more than one sum-total. I remember a course I took in college. It was in the theory of mathematical sets. The textbook was written by a formidable mathematician: Gogu Brabete (like my creative fictitious characters?) The basic idea was that the elements of a set are characterized by gravitational randomness. Random selection of elements tends to be biased towards certain areas of the set. The sum-total of an element was one of the conditions that lead to the bias, in Gogu Brabete's theory. I have traveled a long path of my own. There is a bias alright. I discovered that a strong bias is determined by the Fundamental Formula of Gambling (FFG). The winning combinations come with preponderance from inside the area I call the 'FFG median bell'. Read a presentation accompanied by real-life data:
www.saliu.com/random-picks.html
Some of the combinations adding up to 13 (or 14) belong inside the FFG median bell; but other combinations summing up to 13 are outside the FFG median bell! Run SUMS.EXE for sum-totals 12, 13, 14, 15. The streaking improves when more totals are used. The program lets you generate the combinations of one sum at a time. You can have output files you would name SUM-12, SUM-13, SUM-14, and SUM-15. You would have to combine them in a single output file, SUM3. You can use a text editor to load all the files in one. But be careful not to leave any blank line in the final file. The error-free method requires some effort (typing at the command line):
COPY SUM-12+SUM-13+SUM-14+SUM-15 SUM3
Now, you are ready for filtering — real lottery filtering! The SUM3 file will be used as input to my DOS freeware LotWon (or SuperPower) and my Windows freeware MDIEditor and Lotto WE. You will purge SUM3; i.e. you will reduce the number of combinations in SUM-3 by enabling real filters. My software has this special feature named 'Purge'. It takes any text (plain vanilla) file of combinations and eliminates some of its content via true filtering.
Of course, the combinations restricted by low/high, odd/even grouping can be further filtered as well. They can be also combined with combinations restricted by the sum grouping. Purging in lottery is a great thing, as opposed to political purging!
You need first the 'winning reports' (the statistical WS files) generated by my software. The reports show how the filters performed in the past. That is, the winning reports show what values the filters reached for every draw in the range of analysis. The winning reports have a great gambling feature notified by +/- (plus/minus). If a filter is larger than its previous state, a + is added; if the filter decreased from its previous draw, a - sign is added. You will notice that the lotto filters are preponderantly single-streaked; i.e. one + followed by one -, or one – followed by one +. You'll also notice that streaks longer than 3 are rare.
This is the truth. I am not gonna hide behind it. Only my lottery software is capable of true filtering. Some people voiced this concern. If everybody uses my software only — the development would stop. Yes, they are right. I wish others developed lottery and gambling software in earnest. I, too, would benefit. But I would never ask for the source code, as others are (actually, some rudely attempt to rob me!) Unfortunately, there is no worthy software out there to inspire me. The other lottery software waste people's time with useless features such as wheeling, static frequency, grouping of numbers on high/low, odd/even. That's about it — and it leads to nowhere.
Even if such lottery software packages were completely free, you would waste a large amount of time for nothing. You will be better served by simply playing random lotto combinations. You can get the best in random generation by running my online random numbers/combinations generator. Better still, you should always keep in mind BellCurveGenerator.EXE. Honestly, it's the deity of random generation!


5. Essential Resources In Lotto, Lottery Strategy And Systems On the other hand, would it be too much on you part to write your honest opinion on my freeware at the web sites that offer my free software? Your effort would amount to a nice payoff for the effort I put in my free software, so useful to many humans around the world. The download pages have the links to other web sites that carry my free software legally.
The footer of this page shows the most significant pages of this web site. The links that follow are just a few. They show how to create the lotto/lottery data files and how to create strategies to be used with Ion Saliu's lottery and lotto software. Copy and paste and build your best lotto and lottery strategy manual! But keep in mind that I am the true copyright owner, no matter how you edit the material!
Resources in Lotto, Lottery: Theory, Mathematics, Software




Copyright ©1997-2007, Ion Saliu. All rights reserved worldwide. Reproduction, in any form, of the contents of this site is strictly prohibited. Read important copyright information regarding web site www.saliu.com