
The filters are parameters that eliminate combinations in the generating processes by the LotWon software.
• Ironically, mostly the minimum levels of the filters are perceived as…filters! Actually, the filters in LotWon had only minimum levels for years. That's how it started. It took me many years to realize that there is no minimum without maximum.
The minimum level allows only combinations above the level.
The maximum level allows only combinations below the level.
Both levels, however, are equally effective. I take as an example a filter that eliminates all 2-number groups from past drawings. The "Two" filter works this way. In a 6/49 lotto, one 6-number combination can expand to C(6,2)=15 two-number groups. Each group can be combined with the remaining 49-6=43 numbers, in groups of 4 numbers. C(43,4)=123,410 combinations. They combine in 43*123,410=1,851,150 6-number combinations.
If we set minimum_Two=1, then the program eliminates 1,851,150 combinations. If we set maximum_Two=1, then the program only allows 1,851,150 combinations to be generated. In this case, the advantage goes to the maximum level of the "Two" filter. In more than half the situations, the player has to deal with only 13% of total number of combinations. In my experience, only the "One" filter takes such values (median=0). The "One" efficiency can be calculated as: C(6,1) * C(43,5) = 5,775,588 combinations. Max_One=1 is less effective than Max_Two=1. But, Min_One=1 is more effective than Min_Two=1.
• Filters such as "Four", "FivS", and "FivR" have a special behavior. They are so high, that they reach levels beyond the data file. If you analyze 10,000 draws, "FivS" in layer 1 shows 10,000. Most likely the filter is higher than that. It can reach over 20,000, I know it for a fact. In my lotto 6/69 game, both "FivS", and "FivR" can reach 100,000 easily. That's why the "FivS", and "FivR" filters do NOT have maximum levels! The "Four" filter has a maximum level, but it requires caution. If the filter shows 10,000 in your WS6.1 report, it simply means there weren't enough draws to analyze.
• Set one or very few filters to levels outside their normal ranges. The normal range is determined by the median of the respective filter. The newest pick-3 package makes it very easy to work with the median. The median is already calculated for the user. You can see it at the top of each filter (a column in the WS files). For other packages, you need to determine the median yourself. The calculations will be complicated. You will not do any calculations, however. You can use the WS files and the QEdit editor. QEdit has some nice features I did not bother to implement in my editors. Why should I reinvent the wheel every time?
One feature of QEdit is column block or column selecting. Read the manual for the shortcut, it probably is Alt+k. Go to the first drawing in the WS file. Move the cursor to the first digit of a filter (column). If a filter has four digits, make sure the cursor is four spaces from the rightmost digit. The column block must cover all the digits in the filter. Press simultaneously Alt+K then press the right arrow key until you reach the last digit in the column. Press the down arrow key until you reach the last line in the WS file.
Press Alt+k again to conclude the column selection (blocking). Next, do a sort. Probably the shortcut is Shift+F3. The editor will sort the WS file based on the selected column (the key field, for those with database knowledge). The selected column will be sorted from the lowest filter value to the highest. The median is the number in the middle. If you did the WS reporting for 200 draws, the median will be acceptably in line 100 or 101 (in many cases, line #100 = line #101).
QEdit has another feature: Go to line #. The shortcut probably is Ctrl+g, then type the line number. In this example, type 100 to go to line #100 in the selected column. Right down the median for the filter. Do that for the rest of the filters. Normally, you should carry out this procedure just once. The medians will be close to the first-time figures. It would be more accurate to do first a WS reporting for some 500 draws, if your real data file has that many.
You have now the medians for every LotWon filter. Filters outside the normal ranges could be:
• median multiplied by 3 or 4;
•• median divided by 3 or 4.
For example, if a median is 12, you can set a tight lottery filter to 12x4=48 (or rounded up to 50) for the minimum value of the filter. Or, you can set an equally tight filter to 12/4=3+1 for the minimum value of the respective filter. (Remember, the maximum level of a filter must be at least (minimum level)+1). If a filter is set to 4 times the median, it slashes in half four time the total combinations. In the pick-3 example: 1000 lottery combinations reduced to 500 in the first step; 500 slashed to 250; 250 halved to 125; finally, 125 reduced to 60+.
A sorted-by-column WS file can show you even more valuable information. Say, you sorted W3.1 by the Pairs-1 column. The median was 32. The median divided by 4 = 8. Go to line 1 of the column and see how many Pairs-1 are lower than 8. You can see also what kind of levels other filters show for Pairs-1 less than 8. Other filters may show very low numbers as well. Other lotto filters may show bigger numbers. You can choose as a playing strategy Max_Pair_1=8+1=9, plus other filters at less tight levels. For example, Max_Vr_1=4, Max_TV_1=6, Val_1=5. This is just an example. You can find similar numbers in your sorted WS files.
The median multiplied by 4 = 128 . Go to the last line of the column and see how many Pairs-1 are larger than 128 (or 120 or 130; you can round up or down for more flexibility in your choices). You can see also what kind of levels other filters show for Pairs-1 greater than 128. Other filters may show very high numbers as well. Other filters may show lower numbers. You can choose as a playing strategy Min_Pair_1=130, plus other filters at less tight levels. For example, Min _Vr_1=1, Min _TV_1=5, Min_Syn_1=50.
Using such tight levels for one or very few lotto filters eliminates a huge amount of lotto combinations. Such levels occur more rarely. You should not play them in every drawing. They skip a number of drawings between hits. The newest pick-3 software makes it even easier for you. The package has also a strategy-checking software utility. It shows the levels of all the filters and the skip chart of the strategy.
Please read also the • "Pick-3 Lottery Method Strategy System Play Software" page. It shows why you should only play a strategy if its current skip (the first number in the skip chart) is less than or equal to the median. For example, if the median of the strategy is 5, you should play it only if the first number in the string of skips is 0, or 1, or 2, or 3, or 4, or 5. If the current skip is larger, don't play the strategy; save the money. Since you can select a very, very large number of strategies, look for another strategy. Look for a strategy that shows a current skip under the median.
• The other path considers a higher probability of a filter level to occur. Look at the lottery filters, from line one, back to previous drawings. It is evident that the filters go up and down. It is a law.
Again, the pick-3 package makes it easier for you. It shows more evidently the filter movement. When a filter is higher than in the previous drawing, the filter has the + sign at the right. If the filter is lower than in the previous draw, it has a - sign attached. It is more visible. You can notice that in most cases the filters go from one trend to the opposite after two or three drawings. That is, after 2 or 3 + signs, the - sign comes up; or vice versa. Based on that, we can look at each filter (column) in the WS files.
The key position is line #1. If the sign in line #1 is -, and also in line #2, and line #3, (3 decreases in a row), we should expect a + (increase) the very next draw. If the sign in line #1 is +, and also in line #2, and line #3, (3 increases in a row), we should expect a - (decrease) the very next draw. Let's take pick-3 as an example. Pair-1 in line #1 is 12 and it shows -, the 3rd consecutive - (decrease). We should expect a + in the very next drawing. An increase in a filter requires the use of the minimum level of the respective filter. In this example, I'll set Min_Pair_1=13. If I want to increase the probability, I can set Min_Pair_1=10, for example. Of course, the program will generate a larger amount of combinations.
Let's say now Pair-1 in line #1 is 123 and it shows +, the 3rd consecutive +. We should expect a - in the very next drawing. A decrease in a lottery filter requires the use of the maximum level of the respective filter. In this example, I'll set Max_Pair_1=124. If I want to increase the probability, I can set Max_Pair_1=130, for example. Of course, the program will generate a larger amount of combinations.
You can look for longer streaks, of either + or -. Just go the line #1 in each WS file. There are situations when the current streak can be 4-long, or 5-long, even longer in rare situations. You may want to consider first the longer like-sign streaks. Keep in mind, however, that the streaks shift direction after up to 3 drawings in most cases. Actually, streaks of 1 or 2 consecutive like-signs are the most frequent. I will not go any further in this direction.
You can combine filters selected as in this path with the type of selection presented in path #1. You can set one tight filter (4 times the median, etc.). Then you set other filters as in path #2. For example, Min_Pair_1=120 (path #1), Max_Vr_1=7 (path #2), Min_TV_1=10 (path #1), Min_Syn_1=100 (path #1), Max_Bun_2=6 (path #2), Max_Tot_3=1500 (path #2), Max_Any_5=300 (path #2). And so on…
• Very important! If the lottery commission changes the game format, you must create a new lotto/lottery data file! Do not mix game formats in one data file! For example, Pennsylvania changed from lotto 6/69 to lotto 6/49. I discarded of all previous lotto 6/69 drawings. I renamed the old 6/69 file and preserved it for archiving and researching purposes. I started from scratch a Pennsylvania lotto 6/49 history file. I recreated also the SIMulated data file, specifically for a 6/49 lotto game. The Powerball game changed its format from 49 regular numbers to 53 regular numbers. I proceeded as above. Changed the Powerball data files to contain only regular lotto numbers from 1 to 53. Please pay great attention to this requirement of SuperPower, LotWon, and MDIEditor and Lotto software. Do not mix various game formats in the same data file-ever!
• There is no such a thing as absolute certainty. Our data files may still hold an error or two, especially in the beginning. I recommend you run, from time to time, my free lotto and lottery ware PARSEL.EXE. The useful application can discover most types of errors in your data files. The program can be downloaded freely from the FTP downloads site.

One user of LotWon creates and analyzes some 40 D6 files! Incredible effort, but it makes a lot of sense. He figured out correctly that Ion Parpaluck Saliu created the D* files and the layers for a good reason or two. Wacky is the operative keyword here. That is, a filter can record values that are way out of range. Way out of range refers to the statistical parameters of the filter: average, standard deviation, and, especially, MEDIAN. Real wacky filter values can go unnoticed for two reasons:
1) the range of analysis is too short (100 drawings or so);
2) a very low number of past draws to use 9way below 100,000).
And one more reason is an insufficient number of layers. The number of layers can be increased only by increasing the number of D* files.
There is that much-talked-about ION5 filter, in both MDIEditor and Lotto WE and in the DOS LotWon. The filter is constructed absolutely the same way. That filter can reach the skies, literally. It can grow huge, if the D* file goes above 100,000 combinations. For a 6/49 game, ION5 can reach TOTAL_DRAWS/24. (BTW: 24 = INT(49/2)). If no Ion_5 is above 4,167 in a 100,000-line D6 (MDIEditor file) or a layer in DOS Pick632, then that data file of yous is probably of a sufficient size. For a 5/39 game, ION5 can reach TOTAL_DRAWS/20. If no Ion_5 is above 5000 in a 100,000-line D5 (MDIEditor file) or a layer in DOS Pick532, then your D* file is probably of a sufficient size.
Yet, the wackiness can go above those figures. I exemplify by my lotto 5/39 game. I generated all the lotto combinations in the game (575,757) by running that great freeware PermuteCombine.EXE. Next I shuffled the all-5-39 combo file by running that great freeware Shuffle.EXE. (Guess who writes such great freeware?) I shuffled once and thus created my first SIM-5 file. I shuffled the all-5-39 lotto file a few more times, creating every time a different SIM-5 file.
I have seen Ion_5 of 2500+, 5000+, 6000+, 7000+… Those are scary numbers…not scary to you, but to the odds! I did a few tests with min_Ion_5 = 2500. Well, for a majority of the cases: there is no output; no combinations generated, even if the inner filters are disabled. I checked for a situation when ION5 was over 2500. I generated combinations in lexicographical order (in Parpaluck532, an in-house piece of software). Total combinations generated: 1 (ONE), both with the innate filters enabled and disabled. You know, I like that! Had I figured it out five years ago, I would have hit the 5/39 lotto jackpot a dozen times or so. Granted, my PC of 5 years ago was kinduva snail (300 Mz PII). I still keep it. Ain't superstition, it's pragmatism. Lightning struck my hou' (therefore my current PC) less than two weeks back. We was also flooded like at the tropics, like it or not! Would I still be a computing beast without a personal computer? NOT! NON!
So, now I take a look at wacky-wacky filters, such as the storied Ion-5. If it ain't over 2500 in a layer, look at another layer…or look at another D* lottery data file. Wackiness is not the exclusivity of one layer or one drawings file. Wackiness repeats itself the same way that history repeats itself.

Older writings - but still valid...
Posted by Ion Saliu on May 21, 2000.
• Indeed, there is the need to present more facts on the filters in LotWon software. The documentation in SuperPower$ 95 does not cover how to use the “maximum” values of the filters.
The ‘minimum’ value of a filter is equivalent to ‘at least’. If we choose “Two-1” = 3, we’ll be correct if “Two-1” was at least 3 (shown in the W6 files). That means, 3, 4, 5, …, 10, 11, etc. We would be losing if “Two-1” was 2, or 1, or 0.
The ‘maximum’ value of a filter is equivalent to ‘no more than but not equal to’. If we choose “ Max_Two-1” = 3, we’ll be correct if “Two-1” was no more than 2. Pay special attention to this: the ‘maximum’ must be at least ‘the minimum plus 1’. We would be correct if “Two-1” was 2, or 1, or 0 (shown in the W6 files). If “Two-1” was 3 or more, that would be a losing situation.
If the W6 files shows 0 for “Two-1” we can only play the ‘maximum’ value for the lottery filters. Playing the ‘minimum’ value will have no effect (since it is equal to 0). In this case, the correct entry for “Max-Two-1” is 1 (0+1=1).
The effect of a filter depends on the lotto game format. I will exemplify the effect of some filters for the lotto 6/49 game. It is the most popular around the globe and I received a real-life W6 lotto report (from the user named Guy). I will not accept any W6 files to look at any more.
1) The ‘minimum’ value of a filter ELIMINATES an amount of combinations.
2) The ‘maximum’ value of a filter LEAVES an amount of combinations to be played.
1) Let’s see how many combinations the ‘minimum’ value of the filter “Two” eliminates if we set it to 1. A 6-number winning combinations can be broken down into ‘C6 taken 2 at a time” = 15 combinations. There are 49-6=43 remaining numbers. The 43 remaining numbers can be broken down into “C43 taken 4 at a time” = 123410 combinations of 4 numbers each. Each of the 15 2-number lotto combinations can be attached to each of the 123410 4-number combinations. The result is 15 x 123410 = 1851150 total 6-number combinations. Therefore, the filter “Two” = 1 eliminates 1,851,150 combinations.
Let’s make “Two” = 2. It means we eliminate all two-number combinations from the last two drawings. If the two past drawings have no common numbers, the filter “Two” = 2 eliminates 1,851,150 x 2 combinations. If “Two” = 3, the filter should eliminate 1,851,150 x 3 combinations. And so on? NOT! In reality, some pairings (two-number combinations) are a lot more frequently than others. Some pairings do not come out even within 200 drawings. So, the effect of “Two” diminishes after two or three past drawings. I also recommend the use of the “least 6” file: the file with the least frequent pairings in a lotto game.
If the filter “Three” is set to 1, it eliminates all three number combinations from the most recent drawing (the previous one). “C6 taken 3 at a time’ = 20 combinations. The 43 remaining numbers can be broken down into “C43 taken 3 at a time” = 12341 combinations of 3 numbers each. Each of the 20 ‘3-number’ combinations can be attached to each of the 12341 3-number combinations. The result is 20 x 12341 = 246820 total 6-number lotto combinations. Therefore, the filter “Three” = 1 eliminates 246,820 combinations. Let’s make “Three” = 2. It means we eliminate all three-number combinations from the last two drawings. If the two past drawings have no common numbers, the filter “Three” = 2 eliminates 246,820 x 2 combinations. If “Three” = 3, the filter should eliminate 246,820 x 3 combinations. And so on? NOT! In reality, some three-number combinations are a lot more frequently than others. The “Three” filter will diminish its eliminating power after some 10 past lottery drawings.
2) Let’s see how many combinations the ‘maximum’ value of the filter “Two” LEAVES TO BE PLAYED if we set it to 1. A 6-number winning combinations can be broken down into ‘C6 taken 2 at a time” = 15 combinations. There are 49-6=43 remaining numbers. The 43 remaining numbers can be broken down into “C43 taken 4 at a time” = 123410 combinations of 4 numbers each. Each of the 15 2-number combinations can be attached to each of the 123410 4-number combinations. The result is 15 x 123410 = 1851150 total 6-number combinations. Therefore, the filter “MAX_Two” = 1 LEAVES 1,851,150 combinations to be played. In other words, the software will generate 1,851,150 combinations.
Let’s make “MAX_Two” = 2. The calculation is different now. Suppose the last two drawings have no common numbers. Thus, the last two drawings consist of 12 unique numbers. ‘C12 taken 2 at a time” = 66 combinations. There are 49-12=37 remaining numbers. The 37 remaining numbers can be broken down into “C37 taken 4 at a time” = 66045 combinations of 4 numbers each. Each of the 66 ‘2-number’ combinations can be attached to each of the 66045 ‘4-number’ combinations. The result is 66 x 66045 = 4358970 total 6-number combinations. Therefore, the filter “MAX_Two” = 2 LEAVES 4,358,970 combinations to be played.
If the filter “Three” is set to 1, it LEAVES TO BE PLAYED all three number combinations from the most recent drawing (the previous one). “C6 taken 3 at a time’ = 20 combinations. The 43 remaining numbers can be broken down into “C43 taken 3 at a time” = 12341 combinations of 3 numbers each. Each of the 20 ‘3-number’ combinations can be attached to each of the 12341 3-number combinations. The result is 20 x 12341 = 246820 total 6-number combinations. Therefore, the filter “Three” = 1 LEAVES TO BE PLAYED 246,820 combinations.
1) The HIGHER the ‘minimum’ value the HIGHER the efficiency of a filter (the MORE combinations it eliminates).
2) The LOWER the ‘maximum’ value the HIGHER the efficiency of a filter (the LESS combinations it leaves).
Looking at the W6 files from Guy, I saw “Two” of 20 or more (the headings “2-#s”). That’s a high value for the minimum value of the filters in this category (“Two” or “2-#s”). Such a high value has corresponding high values for other filters (“Three” or “3-#s” and “Four”). Using such high values for some filters will eliminate a huge number of combinations.
In the same reports, I saw “Three” filters (the headings “3-#s”) of 150 or more. Such high values for the ‘minimum’ entry of “Three” also eliminate a huge amount of combinations.
Also, “Four” of 2000 or more (even 4000) and “Sum” of 400 or more (even 700) do eliminate millions of combinations.
You will notice that high values for one filter are correlated with high values of other filters.
But these high values occur from time to time, not very frequently. You will skip some drawings in between situations of high values for the ‘minimum’ level of the filters. As in Guy’s reports, in drawing #20, the filter “Sum-1” was 828, then in drawing #13 it was 469. So, we played once setting “Sum-1” = 400 for the minimum level, then skipped 5 lotto drawings and played again “Sum-1” = 400. We would have lost 2 drawings, but had another winning situation in drawing 13. Other filters would have been “Three-1” = 20 and the rest of the “3-#s” filters set to 5. All the rest of the “Sum” filters would have been at least 20. The “Two-1” would have been 3, “Four = 300” and “BUN_6 = 20”. Using such lottery filters with WHEEL-6.EXE will eliminate a huge number of combinations. Also, the total number of unique systems will decrease substantially. Therefore, you can stop-and-run-again the program significantly fewer times.
In reverse, efficient ‘maximum’ levels of the filters are LOWER ones. For the “Two” filters, 0 is the most efficient value and it occurs quite frequently (more than 15 times for “2-#s–1” in 100 drawings analyzed by Guy). In such cases, you set “MAX_Two-1” = 1. There are also situations are 0. For example, you set “MAX_Two-1” = “MAX_Two-3” = 1. The effect is quite dramatic: a substantially lower number of combinations will be generated. Or even more dramatically, you can set all six “Two” filters to me no higher than 5. Thus, “MAX_Two-1” = “MAX_Two-2” = “MAX_Two-3” =“MAX_Two-4” =“MAX_Two-5” =“MAX_Two-6” = 6.
For the filter “Three”, an efficient level of the ‘maximum’ would be 5.
For the filter “Four”, you can set the ‘minimum’ = 50 and “MAX_Four” = 100.
From all these facts, you can deduct that there are values UNUSUALLY high or UNUSUALLY low that occur from time to time in your W6 files. Therefore, we can set highly efficient filters and expect to win with substantially fewer combinations from time to time.
If you want to generate the winning combinations every time you run WHEEL-6.EXE, you need to set SAFE values for the filters. The selection of safe values is not 100% guaranteed, but it is not rocket science either. You should not expect to select the right levels of the filters every time you run the programs.
You can notice in your W6 files that usually high values are followed by lower values (or vice versa). Normally, three increases in a row are followed by a decrease (or vice versa: three decreases followed by an increase). For example, in Guy’s report, “Three-1” was, in three consecutive drawings, 191, 29, 12, followed by 31. I would have set “Three-1” = 13 and “MAX_Three-1” = 51 (an increase from 12 but no higher than 50).
Your accuracy in setting this type of “safe” levels of the lottery filters will increase with usage: the more you work with the W6 files, the less erroneous your filter-setting will get.
Well, that’s a lot on using the filters with LotWon software.
Best of luck!
Ion Saliu

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