
• FrequencyRank.EXE, version 1.1; free software;
• SkipSystem.EXE, version 5.0; free software.
The software is absolutely free to run, for an unlimited period of time. However, only the registered members have a right to download the software. Membership requires a nominal fee — the most reasonable there is to connect to the greatest and most useful software ever created. No kidding! Read the conditions to becoming a registered member: Download Great Free Software: Paid Membership Required.
THIS NEW STRATEGY IS ABOUT LOTTERY NUMBERS DIVIDED INTO THREE CATEGORIES BASED ON FREQUENCY.
You saw that version 4.0 of SkipSystem.EXE has a special feature. At the end of the report, the program lists the lottery numbers by frequency: From the most frequent number to the least. That feature was not requested here, but in a lottery newsgroup. The poster expressed his interest in such a software feature because he thought of some strategies. I invited the poster to register to our message board and participate with his strategies. He didn't decline, but said he needed more time to develop a strategy.
Well, I decided I'd better show my strategy based on frequency and hope that other members will contribute. Let's create a strategy that is going to be pirated big time! Like it happened to that eBay pick-3 lottery system that was a blunt example of plagiarism of my theories. To their credit, eBay fixed the problem after I filed a copyright infringement complaint. Don't worry, I'll be the sheriff! I won't hesitate to take the blame for harsh language and measures! It's the right thing to do...
I take as an example a lotto 6/49 game. We divide the lotto numbers in three frequency categories as follows:
1) Group 1, the most frequent: 1/8 (12.5%) of all numbers = 6 lotto numbers;
2) Group 2: 37.5% of all numbers = 18 lotto numbers;
3) Group 3, the least frequent: 50% of all numbers = 25 lotto numbers.
The division has a good foundation: Fewer numbers with higher frequency lead to better playing efficiency.
The 6 winning numbers in a lotto draw will have a distribution such as: 2-2-2: 2 numbers from the top 6, 2 numbers from the middle frequency zone, 2 numbers from the least frequent group.
I created a table for a few examples of distribution. How many numbers in each of the three frequency groups; number of winners in each group; then, in the brackets, how many combinations from that group; last, how many total combinations by the distribution.
You start with the least frequent group: 50%. Round up to the next largest integer: 20. Then, select the most frequent group: 1/8; round off to the next lowest integer. The rest of the numbers go to group 2.
Use the combination formula to calculate the number of combinations in each group.
1) group 1: C(5, n1), where n1 is number of winners from the group. Eg C(5, 1) = 5; C(5, 2) = 10; C(5, 0) = 1.
2) group 2: C(14, n2), where n2 is number of winners from the group. Eg C(14, 1) = 14; C(14, 2) = 91; C(14, 0) = 1.
3) group 3: C(20, n3), where n3 is number of winners from the group. Eg C(20, 1) = 20; C(20, 2) = 190; C(20, 0) = 1.
Total combinations is the multiplication of number of combinations in each group. For example, the case 1-2-2 gives 5 * 91 * 190 = 86,450 total combinations. The 0-0-5 case generates C(20, 5) = 15,504 combos.
You can choose randomly from all those combinations, or purge the output file. I assume you have some program to generate the combinations from 3 groups.
Another point is the parpaluck (The range of analysis). You chose N * 2 (78 past draws). The degree of certainty for N = 78 is DC = 99.99%. That means that 99.99% of the lotto 5/39 numbers will come out in 78 drawings. I would try lower parpalucks, like N (39 drawings) or N/2 (20). The parpaluck is higher for pairs, because the probability is lower.
Calculating the number of combinations should be the easiest part. I said previously "to apply the combination formula". It is hard to apply a formula manually. There are hand-held calculators with a function that calculates the combinations C(N, M); e.g. C(49, 6). My calculator (Sharp EL-531D) has a button labeled nCr. You type 49, then pres nCr, then 6, and finally nCr.
My free software also calculates the number of combinations with ease. The easiest one is ODDSCALC.EXE. It can be downloaded from my downloads site, software category 5.6 Scientific freeware: Mathematics, statistics, probability, combinatorics, odds, algorithms. ODDSCALC.EXE calculates all the odds in the game; eg from 0 of 5 to 5 of 5. The '5 of 5' is the only one needed in the case of this strategy.
Also, MDIEditor And Lotto WE calculates the number of combinations as C(39, 5). Menu, Lotto, Lotto Odds; type, for example 18, then 5; or 20, 3. The program will display total number of combinations for those two parameters. It will also generate combinations for that format. Just type 1 as number of combinations to generate.
By the way, I think the best distribution for pick3 or pick-4 should be:
The best distribution for single-zero roulette should be:
I received help from members of my new lottery-gambling message board. They calculated total combinations for various frequency cases. I compiled the calculations in tables. They cover pick-3 and pick-4 lotteries, lotto 5/39 and 649 lotto games.
Right now, I don't have software to generate combinations for this frequency-based strategy. But we have programmers in this community. One of them, Critser (nice name), is far better trained in programming than I am. He wrote the CoolRevGui file viewer and Markov.EXE. He wanted me believe that he was a strong advocate of the 'open source' concept. We give him now a golden opportunity to prove that he really is an adept of 'open source' software. Let's give everybody else the chance to prove their adoption of cooperation. You know, I trusted programming people would cooperate. I offered the source code of two programs of mine. There were at least 10,000 downloads (as of this writing). The only tokens of cooperation I received were two minor suggestions. C'mon now!
Actually, I trained out of any school. I only care to program my things only (math, gambling, lottery). Tackium also has programming skills. So, I think others here can write software to handle this strategy. That is, generate the reports (2-1-3, 3-02, etc); then, generate combinations using the 1-2-3 strings as filters. The program could mimic SkipDecades6.EXE.
There is no software for this strategy. Of course, members of this forum could write software. But for now, many people can participate. For example, testing manually. Go back, say, 100 draws. Run SkipSystem.EXE with a data-6.2 that starts at line #101 9n data-6. Go to the end of the report. Divide the last line that shows the numbers ordered by the highest frequency. A couple of blank spaces after the first 6, then after the next 18. Look at the draw #100 in data-6. Write down the frequency distribution; e.g. 2-3-1. And so on, to the last draw possible (line #2 in data-6).
Sharing the results would be really nice.
An Editor's Note — March 2007
Cristiano wrote code in Python at that great message board which deals only with serious stuff in the most rigorous manner. In the first installment, thornc offers free source code for a lotto-6 combination generator based on the three frequency groups presented on this page:
“Hit Table, combination generation....”.
In his second Python code installment, C. Lopes presents a report generator that can be used as inspiration for the lotto combination generator:
Both threads are in the first forum — dedicated to theory and software in lottery and gambling in general:
Python is a free programming language available from many sources on the Internet. The free Pyhon software by Cristiano Lopes is still work in progress. The parpaluck concept has not been yet implemented. The parpaluck is of the essence in lotto/lottery systems. It is sine-qua-non.
You can see real-life reports for Pennsylvania Lottery Cash 5 game (lotto '5 of 39'). The reports show the influence of the parpaluck in the appearance of the lotto numbers based on frequency. Read:
“Statistical Frequency Reports for Pennsylvania 5/39 Lotto”.
Best of luck from Parpaluck!
Resources in Lotto, Lottery: Theory, Mathematics, Software
6 18 25 Combinations
---------------------------------------------- -------------------------------
2 (15) 2 (153) 2 (300) 688,500
1 (6) 1 (153) 3 (2300) 2,111,400
1 (6) 1 (18) 4 (12650) 1,366,200
3 (20) 3 (816) 0 (1) 16,320
4 (15) 2 (153) 0 (1) 2,295
2 (15) 4 (3060) 0 (1) 45,900
1 (6) 5 (8568) 0 (1) 51,408
2-3-5
4-14-19
The best distribution for double-zero roulette should be:
4-15-19
Cristiano Lopes (a.k.a. thornc, a.k.a. Critser), is a highly trained system engineer working in a sky-high endeavor. He is also a skilled computer programmer. By the way, two programs he wrote are offered as freeware at this web site: CoolRevGui and Markov.EXE. Get them while they are still available.

~ Also applicable to DOS LotWon lottery, lotto software; plus Powerball/Mega Millions.
A take on Gail Howard's lotto system.



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